<?xml version="1.0" encoding="utf-8"?>
<cheeseboys-version>
	<date>26/04/2009</date>
	<version type="alpha">0.2.0</version>
	<changes><![CDATA[
BBB - Change the handle of the character step time: removed the addDistanceWalked methods (pixel based). Now is used the new _updateStepTime (time based). This fix an ugly effect on very slow characters.
TODO - Stealth mode added! Also added some new vector's features to the Vector2 class.
Healt level now influence the general character speed. More damages lead to a slower movement.
Added dependency from the KezMenu Python Library, instead of releasing this with the game itself.
Added dependency from the KTextSurfaceWriter Python Library, instead of releasing this with the game itself.
Now the CTRL key stop the time passing. Always. You can so seek and hunt an enemy.
SHIFT key handle stealth, and X key block the hunt and the movement during attack.
Fixed the Z (retreat) action.
Characters can't see throught all the physical sprites that also block the path.
Raindrop now can end inside the game screen.
Pathfinding!
Some memoize tuning, to speed up a little the FPS of the game.
]]></changes>
</cheeseboys-version>